Feed the Scorchpot Guides Hub
From the first roll to a late-year tantrum, every tutorial on this wiki starts here.
This hub is the map for every Feed the Scorchpot tutorial. The game looks cozy because the art is hand-drawn parchment and the dragon talks like a bored landlord. The loop is not cozy. You roll fate dice, harvest a hex island, cook a meal in the Scorchpot, and either keep a twenty-year protection contract or feed the village to the tenant you hired.
Start with Getting Started if you have not finished the tutorial. It covers Fodder, Flavor, Essence, ducats, and why a pile of raw ingredients never satisfies the dragon. Then read How to Play for Marks, rerolls, and the three pairwise sums that light tiles numbered 2 through 12.
What to read after year one
Most failed runs die from placement, not from a single unlucky six. Buildings sit on hex corners and cannot be moved. Island Layout is the page that stops you from decorating a pretty ring you will hate in year eight. Scoring Combos is the page that explains why recipes exist: Flavor and Essence multiply Fodder instead of adding a polite bonus.
If you want a season-by-season plan rather than a mechanic dump, use the 20-Year Walkthrough. It talks about early farms, mid-contract shops, late hunger, and the scorched-land tantrums that disable harvests, shops, or prosperity for a full year. Dragon Tantrums is the dedicated weather page. Difficulty Modes is the hunger slider. Demo vs Full Game is the free slice versus the twenty-year contract. Controls is the short page for mouse, controller, and accessibility options once the rules are clear. The desktop Guides menu only lists the first handful of pages; everything else is on this hub.
How the guides connect to the rest of the wiki
Tutorials are not a Codex. When you need names and roles, jump to the Items hub for recipes, buildings, dice, shop tools, and dragons. When you need a ranking instead of a definition, open the Tier List Hub and pick buildings, recipes, or dice. When you want to test a roll before you click Harvest, use Dice Odds and the Mark Planner.
The Updates Hub tracks the August 2026 launch, the demo, and the Codex / trophies work that shipped around release. The Links Hub collects Steam, Discord, and itch.io. If you are still deciding whether the game is for you, read the review and system requirements before you buy.
How we write these pages
Every guide on this site is built from the public loop: three fate dice, pairwise Marks, hex farms, shop recipes, and a dragon that gets hungrier every year. We do not invent promo codes. Feed the Scorchpot is a single-player Steam and itch.io release; there is no extra-player lobby hiding behind a Trello board. If a mechanic is only named in the in-game Codex, we describe the role instead of pretending we have a datamined spreadsheet.
Read one guide, then follow the sibling links at the bottom. The same-category pages are written to hand you to each other: play into layout, layout into scoring, scoring into the walkthrough. That is how you stop repeating year-three deaths with a prettier island.
Frequently Asked Questions
Quick answers to the most common questions.
Which Feed the Scorchpot guide should I open first?
Getting Started, then How to Play. Island Layout and Scoring Combos come after you have died once from a board you cannot move.
Do these guides cover the Steam demo?
Yes. The demo teaches the same harvest loop as the full game, with a shorter contract. The walkthrough still aims at the twenty-year release.
Where are item lists and tier lists?
Items live under the Items hub. Rankings live under the Tier List Hub. Guides explain decisions; those pages name the pieces.