Feed the Scorchpot Recipes
Eighty-plus legal ways to turn a harvest into a meal the dragon will not spit out.
Recipes are the scoring cards of Feed the Scorchpot. You buy them from the shop, keep them in a limited number of slots, and fire them when you cook if the ingredients (and sometimes the buildings) match. Without recipes, Fodder is a grocery bag. With the right one, the same bag is a contract payment.
Read this beside Scoring Combos and the recipes tier list. For the buildings that grant extra slots or drip Flavor, see Buildings.
What a recipe actually does
A recipe is a transform with a cost. Pay grain, fish, meat, dairy, fruit, or a rarer tag, receive Flavor and sometimes Essence. Some recipes also care that you own a shrine, harbor, or trade post. If you cannot pay, the card sits in the slot as decoration while the dragon waits.
Flavor multiplies Fodder. That is the whole pitch. A small harvest with a matching recipe beats a huge harvest cooked raw. Essence shows up on advanced cards and is how late years stay legal.
Shop behavior
Offers are random. You will see a masterpiece you cannot afford and a peasant stew that perfectly matches your three grain hexes. Take the stew. The masterpiece is a new-run fantasy.
Slots are scarce. Trade buildings exist partly to buy more of them. Filling every slot with near-misses is how you skip the card that would have saved year twelve. Keep one slot hungry.
If a tantrum is about to scorch the shop, buy the matching recipe now. A closed shop means you cook whatever you already own. The walkthrough treats that warning as a calendar event, not flavor text.
Matching food to geography
The island seed decides which ingredients exist. Recipes do not spawn fish on a grain peninsula. Island Layout is therefore a recipe document: cluster the food you intend to cook. A diversified grocery looks responsible and scores like a mess.
Negative space matters. A sponsored high-score run made a point of avoiding spices when they diluted the multiplier. You do not need that exact seed. You need the habit: extra tags are only good if the recipe you run wants them.
Upgrading and replacing
Some recipes upgrade. Some should be sold or overwritten the moment a better match appears. Do not sentimentalize the year-one card that got you to year six. The quota moved.
When two recipes want the same ingredient, they can starve each other. When they want different ingredients from the same cluster (grain plus a side tile you already touch), they stack. Stacking is the combo. Starving is a second grocery.
How to use this page in a live run
- Pause. Open the Codex or this page.
- Name your two most common tiles.
- Ask whether the shop card pays for those tiles.
- If yes, check the recipes tier list for whether it is a trap even when it matches.
- If no, keep gold for dice or a building that boosts the cluster. See Dice and Buildings.
The Shop Tools page is the cousin: consumables that fake a recipe for one year. Do not buy a tool because you refused to buy a recipe. Buy the recipe.
For official art of meals and the pot, the Steam screenshots on this wiki are local copies, not hotlinks. For patch timing, see Updates.
Two recipes, one peninsula
The dream is two cards that share a cluster without sharing a cost: grain volume plus a side tile you already touch. The nightmare is two cards that both demand the same three fish. Codex text is small; read the cost before the Flavor number. A huge multiplier you cannot pay is a poster.
If the shop teases an Essence dish in year three, inspect the building requirement. If you would have to pave a new coast to legalize it, it is not a gift. It is a lure. The buildings tier list would rather you upgrade the farm you have.
Voice chat will tell you a legendary stew name. Your hexes will tell you the truth. Believe the hexes. Then cook.
Frequently Asked Questions
Quick answers to the most common questions.
How many recipes are in Feed the Scorchpot?
The store page lists 80+. Exact counts can grow with patches; the Codex in your build is the live list.
Can I cook without a recipe?
You can offer raw Fodder. It will not keep the contract once hunger rises. Treat recipes as mandatory infrastructure.
What if the shop never shows a matching recipe?
Play the board, buy tools to survive, and take the next match even if it is boring. Do not rebuild the island around a card you have not seen.
Do recipes use Essence or Flavor?
Most Flavor. Advanced cards and high-tier partners add Essence. You want a path to both by the late contract.